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By working together with assists you can make every battle 2v1. When the enemy does come to stop the attack and put up a defense work as a team, wait for red line attacks to appear indicating an incoming attack and assist your brothers-in-arms making it very difficult for the enemy to get rid of us. If you are just cracking the entry city for the main assault then you need to focus the city even if under attack. Try to be as swift and as quiet as possible for that first city, but depending on the value of the city to the enemy and the confidence of their forces they may come to try and stop you.
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The initial assault is only to crack open the district, you may want to limit the amount you send to the first city so others can move towards the second city without bloody rage preventing relocation. Then you will launch the initial assault. You will all relocate to the target city and wait until everyone has landed. Attacking as a teamįirst you should gather your forces at a nearby city in preparation and schedule your assault so that as many as possible can be available. They also give alliance wide buffs so the more we have the stronger we become.
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That said you could do it for practice or fun as well!įor the most part the goal should be capitals, capitals are harder to take but once secure an enemy alliance needs to have a city in the district before they can lay siege on a capital. Not much point going to war if there is nothing to gain. Probably the most important part of going to war is the goal. Helping allies by attacking an enemy that has sent an attack is also viable. You also have the option of completely trading by sending your own army out at an enemy attacking you, if they are sending their main team it will usually be a much weaker B team holding the line and you can put pressure on them as a last ditch effort to bring them down with you even if it is a more powerful opponent.
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When an opponent is far outside your power it is better to just remove your defenses and take the hit, giving the enemy no honor and no resources makes the value of beating you extremely low. You can see incoming attacks on the Alliance tab in the war section – Ally tab. You should try to assist allies who are being attacked by an opponent if you can win or trade, trading even if losing the assist team can keep your allies in the fight longer and their own garrison may win if the assist team did enough damage. Generally speaking if it’s within 2k it will be a trade and element and troop types/immortals will decide who wins the fight. You can click on an enemy avatar to get a power report and compare to your own strength. AssessmentĪssessment of your enemies attack is also critical for victory, you should always try to get into fights you can win, or at least trade soldiers. Preparation is key, it is important to have your resources secure and below the warehouse threshold or you will lose them, use a few speedups and do more expensive constructions, throw excess resources into the mint (you will always need more gold) Train your troops but overall the dead troops in war is much lower than garrison sieges. PvP is a major reason to play a war game so it’s good to know the basics, especially as some events will naturally cause wars to occur. A general guide to having alliance versus alliance war and tactics for Player versus Player (PvP) activities in the Infinity Kingdom.